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Super Better by Jane McGonigal
Super Better by Jane McGonigal









Super Better by Jane McGonigal

Being gameful means bringing the same psychological strengths we naturally display when we play games-such as optimism, creativity, courage, and determination-to real-world situations. She explains how we can cultivate new powers of recovery and resilience in everyday life simply by adopting a gameful mind-set. In this book, McGonigal reveals a decade’s worth of scientific research into the ways all games change how we respond to stress, challenge, and pain.

Super Better by Jane McGonigal Super Better by Jane McGonigal

Today more than 400,000 people have played SuperBetter to get happier and healthier.īut the ideas behind SuperBetter are much bigger than just one game. These rules became a digital game, then an online portal and a major research study with the National Institutes of Health. What started as a simple motivational exercise became a set of rules she shared on her blog. But rather than let herself sink further, she decided to get better by doing what she does best: she turned her recovery process into a game. Unable to think clearly, or work, or even get out of bed, she became anxious and depressed, even suicidal-a common symptom for concussion sufferers. The overarching goal was to keep them on track.In 2009, game designer and author Jane McGonigal suffered a severe concussion that wouldn’t heal. In Superbetter, players set a goal (health or wellness) and invite others to play with them. After suffering a serious concussion several years ago, she created a multiplayer game to get through it, opening it up to anyone to play.

Super Better by Jane McGonigal

In her work as a game designer and director of game R&D at the Institute for the Future, McGonigal creates games that use mobile and digital technologies to turn everyday spaces into playing fields, and everyday people into teammates. Her game-world insights can explain - and improve - the way we learn, work, solve problems and lead our real lives. In the best-designed games, our human experience is optimized: We have important work to do, we're surrounded by potential collaborators, and we learn quickly and in a low-risk environment. McGonigal says reality is broken, and explains that we need to make it work more like a game. What if we could harness this gamer power to solve real-world problems? Game designer Jane McGonigal thinks we can. Games like World of Warcraft give players the means to save worlds and incentive to learn the habits of heroes.











Super Better by Jane McGonigal